iPlat Blog

Bairas Website Complete!

by admin on Jun.24, 2009, under Flash

I am happy to announce I ‘ve just finished the development of the website “Εκλεκτά Χοιρινά Μπαΐρας”. It is about a meat processing industry located in Xanthi, Greece. It’s completely made in Flash, and it combines various technologies, like xml for database, css for text styling, php for server scripting, an air application to help the customer upload pdf stat files in daily basis and some fresh as3 techniques like deep-linking and progressive enhancement. I was really pleased with the deep-linking feature, because in this way I can directly access a specific sector of the website (for instance the products sector).

Take a look at the screen shots I attached below, or either visit the website and tell what you think about it…

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AS3 Dock Menu: A x-y Approach

by admin on Mar.07, 2009, under Flash

Recently, I ‘ve been searching the web to find information on how to create a dock (mac, tsunami, fish-eye, these are some terms that refer to the same type of menu) menu. What I found interesting, was that almost everyone that worked on a menu like that, tried to think in circles (polar - coordinates, PI radians etc.). The first thing I thought was to calculate the distance between the mouse cursor and the items, and check if this distance is less than a specified radius. I also try to keep a fixed distance between those items, by continuously updating the items’ position according to the mouse movement.

?View Code ACTIONSCRIPT
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package com.iplat.utils{
 
	// Display Imports
 
	import flash.display.MovieClip;
 
	// Events
 
	import flash.events.Event;
	import flash.events.MouseEvent;
 
	// Caurina
 
	import caurina.transitions.*;
	import caurina.transitions.properties.ColorShortcuts;
 
	// iPlat Utils
 
	import com.iplat.utils.Display;
 
	// Pixel Fumes Reflection
 
	import com.pixelfumes.reflect.Reflect;
 
	public class Dock {
 
		// Main MovieClips;
 
		private var _container:MovieClip;
		private var _background:MovieClip;
		private var _mouseArea:MovieClip;
		private var _ribbon:MovieClip;
 
		// Constructor Arguments
 
		private var _target:MovieClip;
		private var _x:Number;
		private var _y:Number;
		private var _width:Number;
		private var _height:Number;
		private var _space:Number;
		private var _orientation:String;
		private var _radius:Number;
		private var _ratio:Number;
		private var _align:String;
 
		// Dock Properties
 
		private var _state:Boolean;
		private var _length = 5;
		private var _items:Array;
		private var _nextPosition:Number;
		private var _nextIndex:Number;
 
		// Positions & Sizes
 
		private var _initXs:Array;
		private var _initYs:Array;
		private var _initWidths:Array;
		private var _initHeights:Array;
		private var _xLefts:Array;
		private var _yLefts:Array;
		private var _xCenters:Array;
		private var _yCenters:Array;
		private var _xRights:Array;
		private var _yRights:Array;
 
		// Anti-jumping Variables
 
		private var _lastX:Number = -1;
		private var _lastY:Number = -1;
 
		// Constants
 
		public static const HORIZONTAL:String = "horizontal";
		public static const VERTICAL:String = "vertical";
		public static const TOP:String = "top";
		public static const BOTTOM:String = "bottom";
		public static const CENTER:String = "center";
		public static const LEFT:String = "left";
		public static const RIGHT:String = "right";
 
		public function Dock($target:MovieClip, $x:Number, $y:Number, $width:Number, $height:Number, $space:Number, $orientation:String,
		$radius:Number = 150, $ratio:Number = 2, $align:String = Dock.BOTTOM) {
 
			ColorShortcuts.init();
 
			_target = $target;
			_x = $x;
			_y = $y;
			_width = $width;
			_height = $height;
			_space = $space;
			_orientation = $orientation;
			_radius = $radius;
			_ratio = $ratio;
			_align = $align;
 
			designLayout();
 
		}
 
		private function designLayout():void {
 
			_container = new MovieClip();
			_target.addChild(_container);
			_container.x = _x;
			_container.y = _y;
 
			_background = Display.solidRectangle(_container, 0, 0, _width, _height, 0x333333, 0.20);
			_mouseArea = Display.solidRectangle(_container, 0, 0, 200, 200, 0x990000, 0);
 
			_ribbon = new MovieClip();
			_container.addChild(_ribbon);
			_ribbon.x = 0;
			_ribbon.y = 0;
 
			_nextPosition = 0;
			_nextIndex = 0;
			_state = false;
 
			_items = new Array();
			_initXs = new Array();
			_initYs = new Array();
			_initWidths = new Array();
			_initHeights = new Array();
			_xLefts = new Array();
			_yLefts = new Array();
			_xCenters = new Array();
			_yCenters = new Array();
			_xRights = new Array();
			_yRights = new Array();
 
			placeItems();
		}
 
		private function placeItems():void {
			for (_nextIndex = 0; _nextIndex < _length; _nextIndex++) {
				var item:MovieClip;
				if ((_nextIndex % 3) == 0) {
					item = new ItemMovie();
				}
				else if ((_nextIndex % 3) == 1) {
					item = new ItemMovie2();
				}
				else if ((_nextIndex % 3) == 2) {
					item = new ItemMovie3();
				}
				addItem(item);
				Tweener.addTween(item,  { _saturation: 0, time: 0.50, transition: "easeOutQuad" } );
				item.buttonMode = true;
				item.useHandCursor = true;
				item.addEventListener(MouseEvent.MOUSE_OVER, itemOver);
				item.addEventListener(MouseEvent.MOUSE_OUT, itemOut);
				item.addEventListener(MouseEvent.CLICK, itemClick);
			}
			_container.addEventListener(Event.ENTER_FRAME, dockFrame);
		}
 
		private function itemOver($evt:MouseEvent):void {
			Tweener.addTween($evt.currentTarget, { _saturation: 1, transition: "easeInOutQuad", time: 0.50 } );
		}
 
		private function itemOut($evt:MouseEvent):void {
			Tweener.addTween($evt.currentTarget, { _saturation: 0, transition: "easeInOutQuad", time: 0.50 } );
		}
 
		private function itemClick($evt:MouseEvent):void {
			trace("clicked");
		}
 
		private function addItem(item:MovieClip):void {
			_ribbon.addChild(item);
			_items[_nextIndex] = item;
			_items[_nextIndex].x = _nextPosition;
 
			alignItem(_nextIndex);
 
			_initXs[_nextIndex] = item.x;
			_initYs[_nextIndex] = item.y;
 
			_initWidths[_nextIndex] = item.width;
			_initHeights[_nextIndex] = item.height;
 
			updatePositions(_nextIndex);
 
			_ribbon.x = (_width - _ribbon.width) / 2;
 
			if (_align == BOTTOM) {
				_ribbon.y = _background.height;
				var r1:Reflect = new Reflect({mc:_items[_nextIndex], alpha:50, ratio:50, distance:1, updateTime:0, reflectionDropoff:1});
			}
			else if (_align == TOP) {
				_ribbon.y =  0;
			}
			else if (_align == CENTER) {
				_ribbon.y =  _background.height / 2;
			}
 
			_nextPosition += item.width + _space;
			updateMouseArea();
		}
 
		private function updatePositions($index):void {
 
			_xLefts[$index] = _items[$index].x;
			_yLefts[$index] = _items[$index].y;
 
			_xCenters[$index] = _items[$index].x + _items[$index].width / 2;
			_yCenters[$index] = _items[$index].y + _items[$index].height / 2;
 
			_xRights[$index] = _items[$index].x + _items[$index].width;
			_yRights[$index] = _items[$index].y + _items[$index].height;
		}
 
		private function updateMouseArea():void {
			_mouseArea.width = _ribbon.width + 2 * _space;
			_mouseArea.x = _ribbon.x - _space;
			_mouseArea.y =  - (_mouseArea.height - _background.height) / 2;
		}
 
		private function alignItem($index):void {
			if (_align == BOTTOM) {
				_items[$index].y = - _items[$index].height;
			}
			else if (_align == TOP) {
				_items[$index].y = 0;
			}
			else if (_align == CENTER) {
				_items[$index].y = - (_items[$index].height / 2);
			}
		}
 
		private function specialAlignItem($index):void {
			if (_align == BOTTOM) {
				_items[$index].y = - _initHeights[$index] * _items[$index].scaleX;
			}
			else if (_align == TOP) {
				_items[$index].y = 0;
			}
			else if (_align == CENTER) {
				_items[$index].y = - (_items[$index].height / 2);
			}
		}
 
		private function dockFrame($evt:Event):void {
			var i:uint;
			var currentX:Number;
			if (_lastX != _mouseArea.mouseX || _lastY != _mouseArea.mouseY) {
				if (_mouseArea.mouseX > 0 && _mouseArea.mouseX <= (_mouseArea.width / _mouseArea.scaleX) && _mouseArea.mouseY > 0 && _mouseArea.mouseY <= _mouseArea.height) {
					currentX = 0;
					for (i = 0; i < _length; i++) {
						var cDistance:Number = Math.round(Math.sqrt(Math.pow(Math.abs(_ribbon.mouseX - _xCenters[i]), 2) + Math.pow(Math.abs(_ribbon.mouseY - _yCenters[i]), 2)) * 100) / 100;
						var lDistance:Number = Math.round(Math.sqrt(Math.pow(Math.abs(_ribbon.mouseX - _xLefts[i]), 2) + Math.pow(Math.abs(_ribbon.mouseY - _yLefts[i]), 2)) * 100) / 100;
						var rDistance:Number = Math.round(Math.sqrt(Math.pow(Math.abs(_ribbon.mouseX - _xRights[i]), 2) + Math.pow(Math.abs(_ribbon.mouseY - _yRights[i]), 2)) * 100) / 100;
						if (cDistance <= _radius || lDistance <= _radius || rDistance <= _radius) {
							var dist:Number = Math.min(cDistance, lDistance, rDistance);
							_items[i].scaleX = _items[i].scaleY = 1 + (1 - Math.pow((Math.round((dist / _radius) * 100) / 100), (3))) * (_ratio - 1);
						}
						else {
							_items[i].scaleX = _items[i].scaleY = 1;
						}
 
						_items[i].x = currentX;
 
						specialAlignItem(i);
 
						currentX += _items[i].width + _space;
						if (i == _length - 1) {
							currentX += _space;
						}
 
						_mouseArea.width = currentX;
						_mouseArea.x = (_background.width - _mouseArea.width) / 2;
						_ribbon.x = (_background.width - _ribbon.width) / 2;
 
						updatePositions(i);
 
						_lastX = _mouseArea.mouseX;
						_lastY = _mouseArea.mouseY;
					}
				}
				else {
					for (i = 0; i < _length; i++) {
						updatePositions(i);
						Tweener.addTween(_items[i], { scaleX: 1, scaleY: 1, x: _initXs[i], y: _initYs[i], time: 0.15, transition: "easeOutQuad" } );
					}
					Tweener.addTween(_mouseArea, { width: _nextPosition + _space, x: (_background.width - (_nextPosition + _space)) / 2, time: 0.15, transition: "easeOutQuad" } );
					Tweener.addTween(_ribbon, { x: (_background.width - (_nextPosition - _space)) / 2, time: 0.15, transition: "easeOutQuad" } );
				}
			}
		}
	}
}

Well, the result is quite good if you consider the fact that it took 30 minutes approximately for me to create it. It’s a little buggy on the edges, and it doesn’t respond well on fast mouse movements. But I think it’s a good start, don’t you think?.You can always make suggestions!

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Πάμε Στοίχημα Air Application: Bet24

by admin on Dec.04, 2008, under Flash

Κατόπιν απαίτησης του αδερφού μου, δημιούργησα μια απλή Air εφαρμογή η οποία φορτώνει το κουπόνι της ημέρας (ΟΠΑΠ) και υπολογίζει το κόστος συστημάτων (Απλό, 3/4, 3,4/4, 3/5, 4/5, 3,4,5/5). Επίσης δίνει την δυνατότητα στον χρήστη να δει ποια είναι τα πιθανά κέρδη των γεγονότων που επέλεξε, καθώς επίσης και τα ακριβή κέρδη με βάση επιτυχημένα γεγονότα (βλέπε την παρακάτω εικόνα). Η εφαρμογή έχει μερικά bugs ακομά, αλλά μόλις τα διορθώσω σκοπεύω να την διαθέσω δωρεάν μέσα από το blog. Οποιοδήποτε σχόλιο, ή πρόταση για προσθήκη feature στην εφαρμογή, ευπρόσδεκτα.

Bet24

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Καλό Ξεκίνημα…

by admin on Sep.16, 2008, under Flash

ΠΑΟΚ - ΑΕΚ

Πάει καιρός από τότε που δημοσίευσα κάτι σ’ αυτό το blog. Μεσολάβησαν διακοπές, εξεταστικές και πολλά άλλα. Ξεκίνησε και το πρωτάθλημα της Super League και σκέφτηκα να διατυπώσω μια δυο σκέψεις που με βασανίζουν τις τελευταίες μέρες μετά και το ΠΑΟΚ - ΑΕΚ 1-1.

Έχω την αίσθηση ότι ο περισσότερος κόσμος που βρέθηκε στην Τούμπα το βράδυ της Κυριακής γύρισε απογοητευμένος στο σπίτι του, όχι τόσο για το τελικό αποτέλεσμα, αλλά κυρίως για το τρόπο με τον οποίο η ομάδα διαχειρίστηκε το παιχνίδι.

Θεωρώ ότι ο ΠΑΟΚ, ναι μεν θα μπορούσε να είχε κερδίσει το συγκεκριμένο παιχνίδι ωστόσο 4 βαθμοί στα πρώτα δύο παιχνίδια είναι μια εξαιρετική συγκομιδή βαθμών και δε θυμάμαι να έχει γίνει κάτι ανάλογο τα τελευταία δέκα χρόνια.

Μπορεί μέσα από τέτοια παιχνίδια να κερδίζονται πρωταθλήματα, όμως στόχος της ομάδας είναι άλλος - η έξοδος στο κύπελο UEFA (ή UEFA European leage όπως ακούγεται ότι θα ονομαστεί από την καινούρια χρονιά).

Το να διώξεις καμιά δεκαριά ποδοσφαιριστές, να φέρεις άλλους τόσους καινούριους και να κάνεις ομάδα για να πάρεις πρωτάθλημα την ίδια χρονιά, δεν έχει γίνει ποτέ και ούτε πρόκειται να γίνει. Ο ΠΑΟΚ βήμα - βήμα πρέπει να ξαναγίνει μεγάλος. Θα χρειαστεί καιρός αλλά θα γίνει.

Σκοπός φέτος του ΠΑΟΚ, είναι να κερδίζει τις θεωρητικά μικρότερες ομάδες και να παλεύει τα ντέρμπι. Αυτή η λογική αυτόματα καθιστά το επόμενο παιχνίδι με τον Πανθρακικό, σημαντικότερο απ’ αυτό με την ΑΕΚ. Και είναι σημαντικότερο για έναν ακόμη λόγο. Με δεδομένο ότι η διοίκηση του Πανθρακικού δεν προτίθεται να διαθέσει εισητήρια στους οπαδούς του ΠΑΟΚ, το συγκεκριμένο παιχνίδι θα είναι το πρώτο εκτός έδρας…

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TextShortcuts Example

by admin on Jul.17, 2008, under Flash

I was searching the other day to find some examples demonstrating the use of the TextShortcuts classes of the AS3 Tweener API. The truth is that I didn’t find something specific, so I thought to myself why don’t you try using the Tweener the normal way. So I did, I created a textField with some initial text value and I tried to animate the content of the textField. Surprisingly, the textField disappeared after testing and I was a bit confused about what happened. The code that I initially used was this single actionscript line:

?View Code ACTIONSCRIPT
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Tweener.addTween(_myTextField, {_text: "RandomText", time: 1, transition:"easeOutQuad"});

As I said, this didn’t seem to work so after a lot of expreriments and tests, I found out that I had to come up with a way to update the textFormat of the textField continuously to actually see the animation. So I added an onUpdate method to achieve that.

?View Code ACTIONSCRIPT
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Tweener.addTween(_myTextField, {_text:"Random Text", time: 1, transition: "easeOutQuad", onUpdate: updateTextFromat});
 
private function updateTextFormat():void {
   _textFormat.setTextFormat(_myFormat);
}

That did the work, although I didn’ t like the animation at all! Anyway, I thought that was useful for some of you.

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